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Hunting Lodge by Ben Rodgers

Unreal Engine 5 real time Environment by https://www.artstation.com/brodgersart
for his final year 3 Major project on our BA Game Art (Hons)
This project was an opportunity to create an outdoor game ready environment running in real time, utilising everything he has learnt while studying at University of South Wales (UK - Cardiff).
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He used Speedtree to make efficient game ready foliage, with LODs and packed textures, he combined atlases from Quixel Bridge onto one texture using Photoshop to save space and avoid having multiple textures in engine.
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All hard surface assets are either on a trim sheet or tiling texture with packed maps, made using Substance Designer and/or Painter. The lodge itself is modular, each piece modelled to the grid and interchangeable. The scope changed during production, the original idea was for multiple lodges hence the need for modularity. As the project progressed the modularity could have been reduced with more bespoke pieces being made. This project has been a huge learning experience and I'm excited to work on more environments of this scale.
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A big thank you to Diana Karakushyan, Elias Tsirides and Elisa Binz for taking the time to give him some additional amazing feedback and tips! The big jump in quality in the timelapse is thanks to this.